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A Multipipe Direct Rendering Architecture for 3D , Jens Owen and Kevin Martin, 15 Sep 1998, 1998.

Introduction to the Direct Rendering Infrastructure , Brian Paul, 10 Aug 2000, 2000.

[FOM99]  Hardware Locking for the Direct Rendering Infrastructure , Rickard Faith, Jens Owen, and Kevin Martin, 1999, (This document is in decent shape. However, we don't use hardware locking very much for DMA based drivers; and it's really a infrastructure design justification. Not recommended for 1st time driver writers; better for developer wanting to extend the infrastructure and needing a low overhead lock.) .

[Faith99]  The Direct Rendering Manager: Kernel Support for the Direct Rendering Infrastructure , Rickard Faith, 1999.


OpenGL Developer FAQ and TroubleShooting Guide , Paul Martz.

OpenGL Programming Guide . .


Free On-line Dictionary of Computing , Denis Howe, 1993.

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